Hyper-casual games will be heavily affected by this new Google Play policy update.

The new policy update will address intrusive ads, alarms, VPNs, and the impersonation of brands and other apps.     Google is making significant changes to its advertising policy in order to improve the user experience on mobile apps and…

Vietnam Hyper-casual Game Contest 2022: A memorable journey with FPT students

AdOne PTE and FPT Education Company Limited successfully organized a contest for potential future programmers.

The Hyper-casual Game and its attraction to all mobile game players and developers

The hyper-casual game genre continues to show its developing potential in the mobile game market in recent years

Vietnam Hyper-casual Game Contest 2022

The first hyper-casual game competition for FPT students has appeared.

How to find the next idea for hyper casual games?

Ideas come around us in every aspect of life. When you found a potential idea which means you have gone half of the way to success.

5 Reasons Game Devs Should Start Making Hyper-casual Games

The popularity of hypercasual games continues to grow in the global mobile market. Here are some reasons why developers should join this market right now.

Zynga and Rollic acquire Berlin-based mobile game studio NanoTribe

Zynga Inc. (Nasdaq: ZNGA) announced the acquisition of Berlin-based mobile game studio NanoTribe

Way To Win The Marketability Test

Reasons behind failing marketability test challenge among hypercasual game development and how to improve them.

Free test game idea in 24 hours

Free test hyper-casual game idea with feedback in only 24 hours.

VOODOO launches games on Facebook Gaming

Voodoo has revealed a partnership with Facebook Gaming to bring hyper-casual games on this large audience platform.

‘Squid Game’ mobile games – what we could see from the trend?

There are hundreds of mobile ‘Squid Games’. But what made a few of them into the top charts?

How to ideate in the hypercasual games space

As the hyper casual mobile games market expands there has been a flow of original games, and of unoriginal, copycat products trying to squeeze into the market.