Niko Partners estimates a growth of Asian gamers by 2026.

According to a new report by Niko Partners, the number of gamers in ten Asian markets will approach one billion by 2026. Read the full report here. Despite a tough global economy, Niko Partners expects the PC and mobile gaming…

Rollic, a Zynga subsidiary, buys the casual game developer Popcore

Zynga announced today that their subsidiary, Rollic games, has completed the acquisition of hypercasual company Popcore games, the financial terms of which were not disclosed. The move is expected to improve Zynga’s position in the hypercasual gaming market and highlight…

Data.ai: The condition of mobile gaming during the economic downturn

In its report titled “Identify the Mobile Apps and Categories Defying the Economic Slump,” Data.ai emphasizes mobile applications during the economic downturn. The most spent apps continue to be mobile games. The mobile app industry is not immune to inflation,…

Beta for Google Play Games for PC is released

Google Play Games has announced beta testing in new areas. Indonesia, the Philippines, Malaysia, Singapore, Canada, Mexico, and Brazil are the current countries where the platform is accessible. Residents of these countries can download the PC beta version to play…

AdOne – Year Journey: A Throwback in Time

AdOne celebrated our first birthday just a week ago. And let’s say a year at AdOne is everything but ordinary. So here is a short recap of everything AdOne has achieved over the year. Organizational structure In just 6 months,…

Hyper-casual games will be heavily affected by this new Google Play policy update.

The new policy update will address intrusive ads, alarms, VPNs, and the impersonation of brands and other apps.     Google is making significant changes to its advertising policy in order to improve the user experience on mobile apps and…

Vietnam Hyper-casual Game Contest 2022: A memorable journey with FPT students

AdOne PTE and FPT Education Company Limited successfully organized a contest for potential future programmers.

The Hyper-casual Game and its attraction to all mobile game players and developers

The hyper-casual game genre continues to show its developing potential in the mobile game market in recent years

Vietnam Hyper-casual Game Contest 2022

The first hyper-casual game competition for FPT students has appeared.

How to find the next idea for hyper casual games?

Ideas come around us in every aspect of life. When you found a potential idea which means you have gone half of the way to success.

5 Reasons Game Devs Should Start Making Hyper-casual Games

The popularity of hypercasual games continues to grow in the global mobile market. Here are some reasons why developers should join this market right now.

Zynga and Rollic acquire Berlin-based mobile game studio NanoTribe

Zynga Inc. (Nasdaq: ZNGA) announced the acquisition of Berlin-based mobile game studio NanoTribe